Portfolio

All
Design
Programming
  • Unity - 2018
    Principle Role: Design
    Players use bumpers and physics to slap and push all the other cars out of a randomly placed ring. I worked on maintaining the design of the mini game and managing its integration with larger systems as well as the sound system.
  • Unity - 2018
    Principle Role: Programming
    Designed and developed in
    Unity. The system supports
    actors walking along paths
    made up of nodes which can
    have different types which
    effect the AI behaviour of the
    actors and how they treat the
    red enemy cube.
  • Unity - 2018
    Principle Role: Programming
    Designed and developed in
    Unity. The system generates
    dungeons in stages starting
    with rooms then corridors,
    using a maze algorithm, lastly a
    pathfinding map is created and
    the level is loaded.
    ~